In April of last year a source remake of Half-Life: Opposing Force called Operation: Black Mesa got through Valve's Greenlight program and things got serious. That would make the weapon a lot more interesting, while also connecting better to the "updated" lore from the Source Era.// News // 3rd Feb 2014 - 8 years ago // By Chris Wootton Operation: Black Mesa Gets the Big Green Light Also, what if the weapon can grab small enemies like headcrabs and eat them instead of hooking to them and take the player straight to the enemy's face to eat it ? I'd love to see the Barnacle used as a special weapon like the gravity gun, which can grab crates, ammo, items, barrels, that are out of reach, and help solve puzzles, just make the aforementioned audio log vanish as it's not making any sense in Source Era HL games. In HL1 !! In HL2 the barnacle EATS organic things, but can grab a lot of non organic materials so : Let me explain myself, in some audio log in OpFor, a scientist said that the creature/weapon can only hook to organic surfaces, which is true. The Barnacle weapon was a really cool weapon in OpFor, but i found it kinda lacking context to be used, it only used as a grapple in some situations and also it's semi-melee weapon that a lot of people not use at all for a a lot of reasons, but what if you add physics to it ? What if you make it HL2 Barnacle ? Just like Black Mesa for HL, this remake is supposed to be reimagining rather than a straight faithful remake, which is good, and also necessary, porting an old HL game to Source means a lot of things have to change, the inclusion of physics alone makes the game completely different as you can witness in Black Mesa, so all in all, it's open to new ideas, and i have one that is, i think interesting, just thing about it, The Barnacle weapon !! So, as you know, there's a remake in the works for Opposing Force called Operation Black Mesa by a team named Tripmine Studios, which are also in charge of Guard Duty the Blue Shift remake, the team seems to be focused and doesn't lack talent, as you can see in their artworks and the awesome job they did with the weapons modelling and animations. Unforeseen Consequences: A Half-Life Documentary Half-Life on Twitter Half-Life Franchise on Steam Combine OverWiki Black Mesa Source LambdaGeneration Project Borealis RunThinkShootLive
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